Warhammer Battle Magic Pdf
WARHAMMER BATTLE MAGIC PDF PRO
Could you take 100 Rhinos to a GP or Pro Tour and Top 8 with it? Almost certainly not. While I wouldn't consider Rhino of Wits to be a competitive Modern deck, as I mentioned before, it was a lot more functional than I expected. Thankfully, all of our Battle of Wits troubles were forgotten during our last match against Tron where we managed to luck into the Battle of Wits win two games in a row!
We spent most of our matches having near-misses, including an especially brutal one against control where we got our opponent down to one card in hand and one open mana before we cast Battle of Wits only for that one card to be a Spell Pierce to counter our Battle of Wits. Almost all of our wins came thanks to our Siege Rhino plan, and we even managed to win a game Commander style by kicking a Rite of Replication on a Siege Rhino! Battle of Wits was another story. Siege Rhino once again proved to be a super-powerful creature. We ended up going 4-4 across eight matches with the deck, which obviously isn't an absurdly great record, but I expected us to do a lot worse considering we were playing a 250-card Battle of Wits deck with 100 Siege Rhinos. Record-wise, 100 Rhinos was a lot better than I expected. Why should we care what our opponent is playing? Siege Rhino doesn't. We can also potentially win by cloning random things, most likely things that our opponent plays, because pretty much all of our non-Rhino, non- Clone creatures are mana dorks, which are not exactly huge threats. Second, we can try to tutor up Battle of Wits, resolve it, and win on our upkeep because our deck is so unshufflably massive. First and foremost is to tutor up Siege Rhino, clone it as many times as possible, and trust that Rhino value will carry us to victory. But if we don't find the first Siege Rhino, a card like Phantasmal Image won't be able to add a Rhino to the battlefield.Īs far as actually winning the game, we have two real plans. If we can find a Siege Rhino, a card like Phantasmal Image is a two-mana Rhino, which is absurd. Because many of our Rhinos are clones, finding the first real copy of Siege Rhino is super important to the deck. Of course, not all Siege Rhinos are created equal. If you add all those numbers together, you should end up with 100 Siege Rhinos.
37 cards that can copy a Siege Rhino, ranging from Phantasmal Image to Lithoform Engine to Mythos of Illuna.38 tutors that can find Siege Rhino (some of which can also find Battle of Wits).Otherwise, we've got a ton of ramp, ranging from Birds of Paradise to Growth Spiral a handful of removal two Panglacial Wurms since no one will expect them and finally, of course, 100 Siege Rhinos.Īs far as the Rhinos, here's the breakdown: We've also got a massive 113 lands, which (hopefully) will be enough to keep us from getting mana screwed. We have 250 cards in all to let us win with Battle of Wits if we happen to find a copy (and to have more room to play Siege Rhinos). The deck breaks down pretty cleanly into a few different groups. In all honesty, there probably isn't much point to trying to do a real "deck tech"–style article about Rhino of Wits there are just too many cards to talk about everything individually.